I couldn’t believe my eyes: I have found a bunch of old screenshots on an ancient CD. First of all there were five additional screen shots from [Project Deadland](/2005/11/11/project-deadland/), an attempt to build an isometric tile engine in the style of UFO/XCOM.
But it gets even better: In 1995, two years before I wrote the Deadland engine, I was attempting my hand at an U6 style tile engine. That project was lost a long time ago, due to combined hard disk and floppy-disk failures. There was even a whole design doc for this one, complete with a worked out story and all. It was a really big setback to my game programming ambitions when I lost all of that. Still, it’s cool to have at least some screen shots – I had thought that none survived.
- Deadlands – Night View
- Deadland – Map View
- Another Map View
- Another Night View
- Deadland – Map View
- Deadland – Map View
- Deadland – Map View
- Deadland – Map Editor
- Deadland – Map Editor
- Deadland – Map Editor
- Deadland – Map View
- Dragongate – Map Editor
- Dragongate – In Game
- Dragongate – In Game
- Dragongate – Title Screen
- Dragongate – Map Editor
Attentive readers (Hi, Pedro) will probably notice that some of the tiles look a lot like the one in U6, and indeed that did serve as the basis for many of them. But already you can see in these screens that I was working on replacing them (the walls, for example).
















Hey I recognize those trees!
Very impressive, brings back good memories. Kudos!
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