Project Dragongate and Project Deadland

I couldn’t believe my eyes: I have found a bunch of old screenshots on an ancient CD. First of all there were five additional screen shots from [Project Deadland](/2005/11/11/project-deadland/), an attempt to build an isometric tile engine in the style of UFO/XCOM.

But it gets even better: In 1995, two years before I wrote the Deadland engine, I was attempting my hand at an U6 style tile engine. That project was lost a long time ago, due to combined hard disk and floppy-disk failures. There was even a whole design doc for this one, complete with a worked out story and all. It was a really big setback to my game programming ambitions when I lost all of that. Still, it’s cool to have at least some screen shots – I had thought that none survived.

Attentive readers (Hi, Pedro) will probably notice that some of the tiles look a lot like the one in U6, and indeed that did serve as the basis for many of them. But already you can see in these screens that I was working on replacing them (the walls, for example).

This entry was posted in Life of Nils, Starving Artist, What a Geek! and tagged , , , , , , , , , . Bookmark the permalink.

2 Responses to Project Dragongate and Project Deadland

  1. The proverbial Pedro says:

    Hey I recognize those trees! ;-)

    Very impressive, brings back good memories. Kudos! :-)

  2. Pingback: Are you a god? » Blog Archive » NaNoWriMo Music Playlist

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