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	<title>The World According to Nils &#187; Wasteland</title>
	<atom:link href="http://nilsjeppe.com/tag/wasteland/feed/" rel="self" type="application/rss+xml" />
	<link>http://nilsjeppe.com</link>
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		<title>Red Rider Air Rifle in World of Warcraft</title>
		<link>http://nilsjeppe.com/2011/08/04/red-rider-air-rifle-world-warcraft/</link>
		<comments>http://nilsjeppe.com/2011/08/04/red-rider-air-rifle-world-warcraft/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 20:36:20 +0000</pubDate>
		<dc:creator>Nils</dc:creator>
				<category><![CDATA[What a Geek!]]></category>
		<category><![CDATA[Wasteland]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://nilsjeppe.com/?p=1493</guid>
		<description><![CDATA[Hah! I just found this in WoW: Red Rider Air Rifle? I wonder if at this point this is a reference to the original, to the Christmas Story, or to Wasteland&#8230;]]></description>
			<content:encoded><![CDATA[<p>Hah! I just found this in WoW:</p>
<p><a href="http://nilsjeppe.com/files/2011/08/redrider.jpg"><img class="aligncenter size-full wp-image-1494" title="redrider" src="http://nilsjeppe.com/files/2011/08/redrider.jpg" alt="" width="477" height="376" /></a>Red Rider Air Rifle? I wonder if at this point this is a <a href="http://en.wikipedia.org/wiki/Red_Ryder_BB_Gun">reference to the original</a>, to the <a href="http://www.imdb.com/title/tt0085334/quotes">Christmas Story</a>, or to <a href="http://wasteland.wikis.ailis.de/wiki/Red_Ryder_Rifle">Wasteland</a>&#8230;</p>
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		<title>Project Dragongate and Project Deadland</title>
		<link>http://nilsjeppe.com/2007/07/13/project-dragongate-and-project-deadland/</link>
		<comments>http://nilsjeppe.com/2007/07/13/project-dragongate-and-project-deadland/#comments</comments>
		<pubDate>Fri, 13 Jul 2007 16:18:56 +0000</pubDate>
		<dc:creator>Nils</dc:creator>
				<category><![CDATA[Life of Nils]]></category>
		<category><![CDATA[Starving Artist]]></category>
		<category><![CDATA[What a Geek!]]></category>
		<category><![CDATA[CRPG]]></category>
		<category><![CDATA[Dragongate]]></category>
		<category><![CDATA[Enderra]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Pixel Art]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Role-playing games]]></category>
		<category><![CDATA[Ultima]]></category>
		<category><![CDATA[Wasteland]]></category>

		<guid isPermaLink="false">http://nils.jeppe.de/2007/07/13/project-dragongate-and-project-deadland/</guid>
		<description><![CDATA[I couldn&#8217;t believe my eyes: I have found a bunch of old screenshots on an ancient CD. First of all there were five additional screen shots from Project Deadland, an attempt to build an isometric tile engine in the style &#8230; <a href="http://nilsjeppe.com/2007/07/13/project-dragongate-and-project-deadland/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I couldn&#8217;t believe my eyes: I have found a bunch of old screenshots on an ancient CD. First of all there were five additional screen shots from <a href="/2005/11/11/project-deadland/">Project Deadland</a>, an attempt to build an isometric tile engine in the style of UFO/XCOM.</p>
<p>But it gets even better: In 1995, two years before I wrote the Deadland engine, I was attempting my hand at an U6 style tile engine. That project was lost a long time ago, due to combined hard disk and floppy-disk failures. There was even a whole design doc for this one, complete with a worked out story and all. It was a really big setback to my game programming ambitions when I lost all of that. Still, it&#8217;s cool to have at least some screen shots &#8211; I had thought that none survived.</p>
<p>
<a href='http://nilsjeppe.com/2007/07/13/project-dragongate-and-project-deadland/test04/' title='Deadlands - Night View'><img width="150" height="150" src="http://nilsjeppe.com/files/2008/05/test04-150x150.png" class="attachment-thumbnail" alt="Deadlands - Night View" title="Deadlands - Night View" /></a>
<a href='http://nilsjeppe.com/2007/07/13/project-dragongate-and-project-deadland/map-01/' title='Deadland - Map View'><img width="150" height="150" src="http://nilsjeppe.com/files/2008/05/map-01-150x150.png" class="attachment-thumbnail" alt="Deadland - Map View" title="Deadland - Map View" /></a>
<a href='http://nilsjeppe.com/2007/07/13/project-dragongate-and-project-deadland/map-02/' title='Another Map View'><img width="150" height="150" src="http://nilsjeppe.com/files/2008/05/map-02-150x150.png" class="attachment-thumbnail" alt="Another Map View" title="Another Map View" /></a>
<a href='http://nilsjeppe.com/2007/07/13/project-dragongate-and-project-deadland/map-03/' title='Another Night View'><img width="150" height="150" src="http://nilsjeppe.com/files/2008/05/map-03-150x150.png" class="attachment-thumbnail" alt="Another Night View" title="Another Night View" /></a>
<a href='http://nilsjeppe.com/2007/07/13/project-dragongate-and-project-deadland/map-04/' title='Deadland - Map View'><img width="150" height="150" src="http://nilsjeppe.com/files/2008/05/map-04-150x150.png" class="attachment-thumbnail" alt="Deadland - Map View" title="Deadland - Map View" /></a>
<a href='http://nilsjeppe.com/2007/07/13/project-dragongate-and-project-deadland/map-05/' title='Deadland - Map View'><img width="150" height="150" src="http://nilsjeppe.com/files/2008/05/map-05-150x150.png" class="attachment-thumbnail" alt="Deadland - Map View" title="Deadland - Map View" /></a>
<a href='http://nilsjeppe.com/2007/07/13/project-dragongate-and-project-deadland/map-06/' title='Deadland - Map View'><img width="150" height="150" src="http://nilsjeppe.com/files/2008/05/map-06-150x150.png" class="attachment-thumbnail" alt="Deadland - Map View" title="Deadland - Map View" /></a>
<a href='http://nilsjeppe.com/2007/07/13/project-dragongate-and-project-deadland/mapedi00/' title='Deadland - Map Editor'><img width="150" height="150" src="http://nilsjeppe.com/files/2008/05/mapedi00-150x150.png" class="attachment-thumbnail" alt="Deadland - Map Editor" title="Deadland - Map Editor" /></a>
<a href='http://nilsjeppe.com/2007/07/13/project-dragongate-and-project-deadland/mapedi01/' title='Deadland - Map Editor'><img width="150" height="150" src="http://nilsjeppe.com/files/2008/05/mapedi01-150x150.png" class="attachment-thumbnail" alt="Deadland - Map Editor" title="Deadland - Map Editor" /></a>
<a href='http://nilsjeppe.com/2007/07/13/project-dragongate-and-project-deadland/mapedi02/' title='Deadland - Map Editor'><img width="150" height="150" src="http://nilsjeppe.com/files/2008/05/mapedi02-150x150.png" class="attachment-thumbnail" alt="Deadland - Map Editor" title="Deadland - Map Editor" /></a>
<a href='http://nilsjeppe.com/2007/07/13/project-dragongate-and-project-deadland/test03/' title='Deadland - Map View'><img width="150" height="150" src="http://nilsjeppe.com/files/2008/05/test03-150x150.png" class="attachment-thumbnail" alt="Deadland - Map View" title="Deadland - Map View" /></a>
<a href='http://nilsjeppe.com/2007/07/13/project-dragongate-and-project-deadland/mapedi021/' title='Dragongate - Map Editor'><img width="150" height="150" src="http://nilsjeppe.com/files/2008/05/mapedi021-150x150.png" class="attachment-thumbnail" alt="Dragongate - Map Editor" title="Dragongate - Map Editor" /></a>
<a href='http://nilsjeppe.com/2007/07/13/project-dragongate-and-project-deadland/game01/' title='Dragongate - In Game'><img width="150" height="150" src="http://nilsjeppe.com/files/2008/05/game01-150x150.png" class="attachment-thumbnail" alt="Dragongate - In Game" title="Dragongate - In Game" /></a>
<a href='http://nilsjeppe.com/2007/07/13/project-dragongate-and-project-deadland/game02/' title='Dragongate - In Game'><img width="150" height="150" src="http://nilsjeppe.com/files/2008/05/game02-150x150.png" class="attachment-thumbnail" alt="Dragongate - In Game" title="Dragongate - In Game" /></a>
<a href='http://nilsjeppe.com/2007/07/13/project-dragongate-and-project-deadland/game03/' title='Dragongate - Title Screen'><img width="150" height="150" src="http://nilsjeppe.com/files/2008/05/game03-150x150.png" class="attachment-thumbnail" alt="Dragongate - Title Screen" title="Dragongate - Title Screen" /></a>
<a href='http://nilsjeppe.com/2007/07/13/project-dragongate-and-project-deadland/mapedi011/' title='Dragongate - Map Editor'><img width="150" height="150" src="http://nilsjeppe.com/files/2008/05/mapedi011-150x150.png" class="attachment-thumbnail" alt="Dragongate - Map Editor" title="Dragongate - Map Editor" /></a>
</p>
<p>Attentive readers (Hi, Pedro) will probably notice that some of the tiles look a lot like the one in U6, and indeed that did serve as the basis for many of them. But already you can see in these screens that I was working on replacing them (the walls, for example).</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Project &quot;Deadland&quot;</title>
		<link>http://nilsjeppe.com/2005/11/11/project-deadland/</link>
		<comments>http://nilsjeppe.com/2005/11/11/project-deadland/#comments</comments>
		<pubDate>Fri, 11 Nov 2005 13:06:41 +0000</pubDate>
		<dc:creator>Nils</dc:creator>
				<category><![CDATA[Life of Nils]]></category>
		<category><![CDATA[Starving Artist]]></category>
		<category><![CDATA[What a Geek!]]></category>
		<category><![CDATA[CRPG]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Pixel Art]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Role-playing games]]></category>
		<category><![CDATA[Wasteland]]></category>

		<guid isPermaLink="false">http://nils.jeppe.de/?p=114</guid>
		<description><![CDATA[I have unearthed some memories from my early coding days. Back then, I was experimenting a lot with programming, inspired by the heroes of my day &#8211; the guys and gals who wrote all the fun games I loved so &#8230; <a href="http://nilsjeppe.com/2005/11/11/project-deadland/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I have unearthed some memories from my early coding days. Back then, I was experimenting a lot with programming, inspired by the heroes of my day &#8211; the guys and gals who wrote all the fun games I loved so much. This particular project was named &#8220;Deadlands&#8221;, and it was basically my attempt at building a post-apocalyptic computer role playing game.</p>
<p><span id="more-114"></span><br />
<a href="http://nilsjeppe.com/2007/07/13/project-dragongate-and-project-deadland/map-06/" rel="attachment wp-att-753"><img class="aligncenter size-medium wp-image-753" src="http://nilsjeppe.com/files/2008/05/map-06.png" alt="Deadland - Map View" width="360" height="270" /></a></p>
<p>Deadland was inspired by two games in particular: Wasteland and UFO (sold in the United States under the &#8220;XCom&#8221; brand). It was written in turbo pascal with large sections (ie. the graphics routines) written in assembler. It didn&#8217;t run too well, the stand-alone graphics demo these screenshots were taken from, ran at about 9 fps. There was also a stand-alone character generator, of which unfortunately no screenshots remain.</p>
<p><a href="http://nilsjeppe.com/2007/07/13/project-dragongate-and-project-deadland/mapedi02/" rel="attachment wp-att-756"><img class="aligncenter size-medium wp-image-756" src="http://nilsjeppe.com/files/2008/05/mapedi02.png" alt="Deadland - Map Editor" width="360" height="270" /></a></p>
<p>The map consists of, if I remember correctly, two layers; the floor and the walls are seperate, allowing for more combinations and less graphics work. The darkness effect is achieved by having the same color palette in several levels of brightness in the global VGA palette, and shifting a pixel down before painting it. Easy optimization here is to pre-calculate tiles in different color levels, but that would have eaten a lot of RAM. And, yes, I did draw those graphics myself &#8211; pixeling them in fine detail in Deluxe Paint II enhanced.</p>
<p>Deadland was the successor of my first tileset engine, for the Dragongate project, which was more of a top-down implementation and had a much smaller field of view.</p>
<p>I think I lost the complete source code to this game in one of my hard-drive crashes. This is alright, because now the code would have historic value at best. Still, it&#8217;s too bad I never completed this game.</p>
<p>Needless to say, I am still kinda proud of what I did back then <img src='http://nilsjeppe.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>_Update, 2007-07-13:_ I have found a few <a href="http://nilsjeppe.com/2007/07/13/project-dragongate-and-project-deadland/">additional screenshots</a>.</p>
]]></content:encoded>
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